Mission editing: Unterschied zwischen den Versionen
Aus Arma Wiki
Neodym (Diskussion | Beiträge) (→ZEUS) |
Neodym (Diskussion | Beiträge) |
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Zeile 6: | Zeile 6: | ||
<blockquote width=80%; style="background:#f4f4ff; border: 2px solid #999; border-right-width: 2px"> | <blockquote width=80%; style="background:#f4f4ff; border: 2px solid #999; border-right-width: 2px"> | ||
class CfgFunctions | class CfgFunctions | ||
+ | |||
{ | { | ||
+ | |||
class myTag | class myTag | ||
+ | |||
{ | { | ||
+ | |||
class myCategory | class myCategory | ||
+ | |||
{ | { | ||
+ | |||
class myFunction | class myFunction | ||
+ | |||
{ | { | ||
+ | |||
preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] | preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] | ||
file = "add_Zeus.sqf"; | file = "add_Zeus.sqf"; |
Version vom 21. Jänner 2016, 16:04 Uhr
ZEUS
Hinzufügen des Zeus Modules ohne die Mission im Editor zu öffnen.
- description.ext mit Editor öffnen
- Funktion erstellen:
class CfgFunctions
{
class myTag
{
class myCategory
{
class myFunction
{
preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] file = "add_Zeus.sqf";
}; }; }; };