Mission editing: Unterschied zwischen den Versionen

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preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"]
 
preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"]
 +
 
file = "add_Zeus.sqf";
 
file = "add_Zeus.sqf";
 +
 +
  
 
};
 
};
 +
 
};
 
};
 +
 
};
 
};
 +
 
};
 
};
 +
 
</blockquote>
 
</blockquote>

Version vom 21. Jänner 2016, 16:05 Uhr

ZEUS

Hinzufügen des Zeus Modules ohne die Mission im Editor zu öffnen.

  1. description.ext mit Editor öffnen
  2. Funktion erstellen:

class CfgFunctions

{

class myTag

{

class myCategory

{

class myFunction

{

preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"]

file = "add_Zeus.sqf";


};

};

};

};