Mission editing: Unterschied zwischen den Versionen
Aus Arma Wiki
Neodym (Diskussion | Beiträge) (→ZEUS) |
Neodym (Diskussion | Beiträge) (→ZEUS) |
||
Zeile 4: | Zeile 4: | ||
# description.ext mit Editor öffnen | # description.ext mit Editor öffnen | ||
# Funktion erstellen: | # Funktion erstellen: | ||
− | < | + | <code> |
class CfgFunctions | class CfgFunctions | ||
− | |||
{ | { | ||
− | |||
class myTag | class myTag | ||
− | |||
{ | { | ||
− | |||
class myCategory | class myCategory | ||
− | |||
{ | { | ||
− | |||
class myFunction | class myFunction | ||
− | |||
{ | { | ||
− | |||
preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] | preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] | ||
− | |||
file = "add_Zeus.sqf"; | file = "add_Zeus.sqf"; | ||
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}; | }; | ||
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}; | }; | ||
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}; | }; | ||
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}; | }; | ||
− | + | </code> | |
− | </ | + |
Version vom 21. Jänner 2016, 16:06 Uhr
ZEUS
Hinzufügen des Zeus Modules ohne die Mission im Editor zu öffnen.
- description.ext mit Editor öffnen
- Funktion erstellen:
class CfgFunctions
{
class myTag
{
class myCategory
{
class myFunction
{
preInit = 1; // (formerly known as "forced") 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"]
file = "add_Zeus.sqf";
}; }; }; };