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		<id>https://www.hec.wtf/wiki/index.php?title=Spieler_Loadout</id>
		<title>Spieler Loadout</title>
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				<updated>2016-06-22T07:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Neodym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Individuelles loadout für Coop Mission erstellen}}&lt;br /&gt;
Diese Anleitung ist für jeden Spielbaren Charakter, welcher ein spezifisches loadout nutzten soll, durchzuführen.&lt;br /&gt;
&lt;br /&gt;
==Erstellung des Event Script (initPlayerLocal.sqf)==&lt;br /&gt;
*Im Mission Verzeichnis die Datei &amp;#039;&amp;#039;&amp;#039;initPlayerLocal.sqf&amp;#039;&amp;#039;&amp;#039; erstellen.&lt;br /&gt;
*Datei &amp;#039;&amp;#039;&amp;#039;initPlayerLocal.sqf&amp;#039;&amp;#039;&amp;#039; ist wie folgt Aufbau:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source line lang=&amp;quot;sql&amp;quot;&amp;gt;&lt;br /&gt;
_loadoutScript = switch (toUpper (str player)) do {&lt;br /&gt;
case &amp;quot;S1&amp;quot;: {&amp;quot;loadout\s1.sqf&amp;quot;};&lt;br /&gt;
case &amp;quot;S2&amp;quot;: {&amp;quot;loadout\s2.sqf&amp;quot;};&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
default { hint &amp;quot;default&amp;quot; };&lt;br /&gt;
};&lt;br /&gt;
[player] call compile preprocessFileLineNumbers _loadoutScript;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Box|blau|[[Bild:1000px-Pictogram_voting_info.svg.png‎|Hinweis|25px|verweis=]] Hinweis|&amp;quot;S1&amp;quot; ist der Name der im Editor platzierten spielbaren Figur.&amp;lt;br&amp;gt;&lt;br /&gt;
Das Verzeichnis, loadout ist im Hauptverzeichnis der Mission zu erstellen. In der Datei s1.sqf ist das loadout hinterlegt.}}&lt;br /&gt;
&lt;br /&gt;
==Spieler Ausrüstung zusammenstellen==&lt;br /&gt;
*das Grundgerüst von z.b. s1.sqf, das Loadout, wird am besten via Virtual Arsenal. Zu erreichen über &amp;#039;&amp;#039;&amp;#039;LEARN&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;VIRTUAL ARSENAL&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Im &amp;#039;&amp;#039;VIRTUAL ARSENAL&amp;#039;&amp;#039; das gewünschte loadout erstellen.&lt;br /&gt;
* Mit &amp;#039;&amp;#039;&amp;#039;STRG + C&amp;#039;&amp;#039;&amp;#039; oder via &amp;#039;&amp;#039;&amp;#039;Exportbutton&amp;#039;&amp;#039;&amp;#039; in einen Editor deiner Wahl exportieren.&lt;br /&gt;
&lt;br /&gt;
===Bearbeiten des &amp;#039;&amp;#039;VIRTUAL ARSENAL&amp;#039;&amp;#039; export===&lt;br /&gt;
*Beispiel export aus &amp;#039;&amp;#039;VIRTUAL ARSENAL&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;source line lang=&amp;quot;sql&amp;quot;&amp;gt;&lt;br /&gt;
comment &amp;quot;Exported from Arsenal by Neodym&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Remove existing items&amp;quot;;&lt;br /&gt;
removeAllWeapons this;&lt;br /&gt;
removeAllItems this;&lt;br /&gt;
removeAllAssignedItems this;&lt;br /&gt;
removeUniform this;&lt;br /&gt;
removeVest this;&lt;br /&gt;
removeBackpack this;&lt;br /&gt;
removeHeadgear this;&lt;br /&gt;
removeGoggles this;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add containers&amp;quot;;&lt;br /&gt;
this forceAddUniform &amp;quot;U_I_CombatUniform&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {this addItemToUniform &amp;quot;30Rnd_556x45_Stanag&amp;quot;;};&lt;br /&gt;
this addItemToUniform &amp;quot;16Rnd_9x21_Mag&amp;quot;;&lt;br /&gt;
this addVest &amp;quot;V_PlateCarrierIA2_dgtl&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {this addItemToVest &amp;quot;FirstAidKit&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 6 do {this addItemToVest &amp;quot;HandGrenade&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 3 do {this addItemToVest &amp;quot;16Rnd_9x21_Mag&amp;quot;;};&lt;br /&gt;
this addBackpack &amp;quot;B_TacticalPack_oli&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 2 do {this addItemToBackpack &amp;quot;SatchelCharge_Remote_Mag&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {this addItemToBackpack &amp;quot;DemoCharge_Remote_Mag&amp;quot;;};&lt;br /&gt;
this addHeadgear &amp;quot;H_Cap_headphones&amp;quot;;&lt;br /&gt;
this addGoggles &amp;quot;G_Bandanna_oli&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add weapons&amp;quot;;&lt;br /&gt;
this addWeapon &amp;quot;arifle_Mk20C_F&amp;quot;;&lt;br /&gt;
this addPrimaryWeaponItem &amp;quot;muzzle_snds_M&amp;quot;;&lt;br /&gt;
this addPrimaryWeaponItem &amp;quot;acc_flashlight&amp;quot;;&lt;br /&gt;
this addPrimaryWeaponItem &amp;quot;optic_MRCO&amp;quot;;&lt;br /&gt;
this addWeapon &amp;quot;hgun_P07_F&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add items&amp;quot;;&lt;br /&gt;
this linkItem &amp;quot;ItemMap&amp;quot;;&lt;br /&gt;
this linkItem &amp;quot;ItemCompass&amp;quot;;&lt;br /&gt;
this linkItem &amp;quot;ItemWatch&amp;quot;;&lt;br /&gt;
this linkItem &amp;quot;ItemRadio&amp;quot;;&lt;br /&gt;
this linkItem &amp;quot;ItemGPS&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Set identity&amp;quot;;&lt;br /&gt;
this setFace &amp;quot;GreekHead_A3_03&amp;quot;;&lt;br /&gt;
this setSpeaker &amp;quot;Male03GRE&amp;quot;;&lt;br /&gt;
[this,&amp;quot;TFAegis&amp;quot;] call bis_fnc_setUnitInsignia;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Im loadout Script, den Absatz &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;comment &amp;quot;Set identity&amp;quot;;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; löschen!&lt;br /&gt;
* Via Editor &amp;#039;&amp;#039;&amp;#039;this&amp;#039;&amp;#039;&amp;#039; durch &amp;#039;&amp;#039;&amp;#039;_unit&amp;#039;&amp;#039;&amp;#039; ersetzten.&lt;br /&gt;
* Am beginn des loadout script ist folgendes hinzuzufügen&lt;br /&gt;
&amp;lt;source line lang=&amp;quot;sql&amp;quot;&amp;gt;&lt;br /&gt;
waitUntil {!isNull player};&lt;br /&gt;
_unit = _this select 0;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In die letzte Zeile im loadout script ist folgendes einzufügen:&lt;br /&gt;
&amp;lt;source line lang=&amp;quot;sql&amp;quot;&amp;gt;&lt;br /&gt;
if(true) exitWith{};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Endgültiges Script ===&lt;br /&gt;
So soll das Script nach Bearbeitung aussehen:&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;source line lang=&amp;quot;sql&amp;quot;&amp;gt;&lt;br /&gt;
waitUntil {!isNull player};&lt;br /&gt;
_unit = _this select 0;&lt;br /&gt;
comment &amp;quot;Exported from Arsenal by Neodym&amp;quot;;&lt;br /&gt;
comment &amp;quot;Remove existing items&amp;quot;;&lt;br /&gt;
removeAllWeapons _unit;&lt;br /&gt;
removeAllItems _unit;&lt;br /&gt;
removeAllAssignedItems _unit;&lt;br /&gt;
removeUniform _unit;&lt;br /&gt;
removeVest _unit;&lt;br /&gt;
removeBackpack _unit;&lt;br /&gt;
removeHeadgear _unit;&lt;br /&gt;
removeGoggles _unit;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add containers&amp;quot;;&lt;br /&gt;
_unit forceAddUniform &amp;quot;U_I_CombatUniform&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {_unit addItemToUniform &amp;quot;30Rnd_556x45_Stanag&amp;quot;;};&lt;br /&gt;
_unit addItemToUniform &amp;quot;16Rnd_9x21_Mag&amp;quot;;&lt;br /&gt;
_unit addVest &amp;quot;V_PlateCarrierIA2_dgtl&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {_unit addItemToVest &amp;quot;FirstAidKit&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 6 do {_unit addItemToVest &amp;quot;HandGrenade&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 3 do {_unit addItemToVest &amp;quot;16Rnd_9x21_Mag&amp;quot;;};&lt;br /&gt;
_unit addBackpack &amp;quot;B_TacticalPack_oli&amp;quot;;&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 2 do {_unit addItemToBackpack &amp;quot;SatchelCharge_Remote_Mag&amp;quot;;};&lt;br /&gt;
for &amp;quot;_i&amp;quot; from 1 to 4 do {_unit addItemToBackpack &amp;quot;DemoCharge_Remote_Mag&amp;quot;;};&lt;br /&gt;
_unit addHeadgear &amp;quot;H_Cap_headphones&amp;quot;;&lt;br /&gt;
_unit addGoggles &amp;quot;G_Bandanna_oli&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add weapons&amp;quot;;&lt;br /&gt;
_unit addWeapon &amp;quot;arifle_Mk20C_F&amp;quot;;&lt;br /&gt;
_unit addPrimaryWeaponItem &amp;quot;muzzle_snds_M&amp;quot;;&lt;br /&gt;
_unit addPrimaryWeaponItem &amp;quot;acc_flashlight&amp;quot;;&lt;br /&gt;
_unit addPrimaryWeaponItem &amp;quot;optic_MRCO&amp;quot;;&lt;br /&gt;
_unit addWeapon &amp;quot;hgun_P07_F&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
comment &amp;quot;Add items&amp;quot;;&lt;br /&gt;
_unit linkItem &amp;quot;ItemMap&amp;quot;;&lt;br /&gt;
_unit linkItem &amp;quot;ItemCompass&amp;quot;;&lt;br /&gt;
_unit linkItem &amp;quot;ItemWatch&amp;quot;;&lt;br /&gt;
_unit linkItem &amp;quot;ItemRadio&amp;quot;;&lt;br /&gt;
_unit linkItem &amp;quot;ItemGPS&amp;quot;;&lt;br /&gt;
if(true) exitWith{};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neodym</name></author>	</entry>

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